Thought I should add some more interesting/informative shots.
Still want to do something fun with the Heavy character model but I need to figure out how to animate the face.
Thursday, April 26, 2012
Tuesday, April 24, 2012
A little TF2 item fun
This project took way longer than I thought it would. Always does.
Just a little radio for the Heavy character. Equipped with the only sandwich materials ever needed. Minus bread of course. You better believe I thought about shoving a loaf in there somewhere.
Got it up on the Steam Workshop for proper judgement.
PB & Jams
Hopefully it inspires people to stick that thumb way up.
:DaveR
Just a little radio for the Heavy character. Equipped with the only sandwich materials ever needed. Minus bread of course. You better believe I thought about shoving a loaf in there somewhere.
Got it up on the Steam Workshop for proper judgement.
PB & Jams
Hopefully it inspires people to stick that thumb way up.
:DaveR
Thursday, October 13, 2011
Quest for Zbrush skills begin...
Thursday, October 22, 2009
Saturday, October 3, 2009
New Project


I've had a year to do nothing.... now its time to start something new. My new animation goal is an opening cinematic for my friends' iphone game they are working on. This is actually the simplest animation that's ever been presented so I feel confident that it's finishable. Even though they always seem that way at first :)
Here are some Zbrush screens. I took screens in Zbrush because that shader makes everything look good. Plus I wanted so see what the hair would look like with creased edges.
Friday, September 19, 2008
Rendering and Shading
Render pipeline output from David Riewald on Vimeo.
So here it is finally. I'm pretty sure i've got all the render layers figured out. I think there are 10. Still needs a little tweaking. It looks desaturated a bit. hopefully its not another 3 months before my next post.
Friday, June 20, 2008
Rig Test
Character Rig Test from David Riewald on Vimeo.
This animation isn't for anything other than to work out the bugs in the rig. The walk cycle is too simple to test with. I ran into gimbal lock quite a few times, and euler filter didn't save me. I need to talk to someone about that. Still need to do the facial targets. We might be seeing her with shaders soon. Lets see what else can I type to no one......
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